Ear force x12 manual
If the audio is still not responding, try testing the RCA splitter cable by reversing the red and white jacks. Plug in the white jack to the red plug and the red jack to the white plug. Once it is hooked up this way, load into a game menu to listen to the game sounds through the headset. If the sound issue switches sides, then the RCA splitter cable needs to be replaced. If you still cannot hear audio through the same side of the headset, then the issue might be a faulty headset.
If the ear cushions are damaged then they need to be replaced. The replacement parts could be found at Turtle Beach Products.
In the remote section of the headphones, make sure that the switch is slid to the side that reads "ON". If it is on the indicated side as mentioned, double check that cables are in correct outlets. Try to plug cables and slide the switch again. For assistance with PS4 and Xbox One, see above. For any other systems Wii, PS2, etc , unfortunately, they are not compatible. This could be the case that too many USB devices are connected to the computer. This is due to the computer's USB hub not being able to handle the multiple devices.
Disconnect unnecessary devices. The headphone's power supply may be damaged as it in not capable of handling the demand in both the computer and headphones itself. Check the computers for sign's of physical damage and double check the specific power supply needed.
The USB connection for the headphones is only necessary to power the amplifier. Information is credited to Turtle Beach x12 Support Page. Nothing I do will get the sound above barely audible. The headset is only 2 months old and well cared for. Fix Your Stuff Community Store. Edit Options History. Student-Contributed Wiki An awesome team of students from our education program made this wiki.
Microphone Does Not Work. Damaged Audio Cable. Malfunctioning Talkback Cable Wired. Broken Xbox Controller. Malfunctioning Talkback Cable. Broken Headset. Failed RCA Cable.
Damaged Ear Cushions. Light Does Not Turn On. Mic Mute Might not be On. Adaptor Needed to Connect to Xbox There's a fair amount of padding on both the ear cups and the inner headband. The ear cups themselves are well-designed.
They're large, but not excessively so, and are covered in a pleasant, breathable fabric. They should fit just about any ear size with minimal fuss, and while the padding is a little more rigid than plush, it still keeps them in one place without any significant discomfort. The ear cups also swivel, which should be a universal feature in gaming headsets, but, surprisingly, is not yet.
The Ear Force X12 sports an unusual microphone. Most headsets have either a rigid mic or a bendable one, but this peripheral splits the difference. The microphone is located at the end of a bendable coil, but the coil itself is connected to a nub that rotates up and down. This makes adjusting the mic a two-step process, but also allows users very fine control over where it ends up. Although you won't be able to control the fine details of bass and treble, the headset comes with a small hub that has handy dials for game volume, chat volume and Bass Boost it is what it sounds like , and a button to mute the microphone.
My one big complaint about the Ear Force X12's design is its preponderance of connectors. Since there's no software, the headset connects via standard 3. However, you need to connect a USB cable to your computer or console as well, since the Ear Force X12 requires a lot of power to function. The Ear Force X12's feature set doesn't seem extensive enough to require this level of power, and it complicates setup.
It also means that the headset is a no-go for phones and tablets. Thanks to its soft, swiveling ear cups and plush headband, the Ear Force X12 is generally comfortable. I wore it for a few hours on end, and it didn't press down too hard on my ears or temples.
One thing to note, however, was that I did feel a dull but constant pressure on my left cheek. It wasn't painful, but in a long-term gaming session, it could get distracting. When I handed it off to a colleague, he agreed for the most part, although he did not feel the cheek pressure. He said that the headset felt comfortable overall, but very rigid, especially compared to some of the extremely flexible Logitech models we've reviewed.
I tested the Ear Force X12 with both Titanfall and Assassin's Creed Unity to see how well it would perform in both a competitive multiplayer title and a more cinematic action game.
I had good results with both. While the Ear Force X12 does not have dedicated software or detailed equalization options, it does have the Bass Boost feature, in which you can turn a dial to adjust how much bass you hear.
I found this incredibly useful in Titanfall, where the sounds of explosions and stomping mech suits are a pivotal part of both performance and atmosphere.
Assassin's Creed Unity also sounded good, although not superlatively so. The sounds of singing in taverns, the murmur of crowds and steel clashing in street-side swordfights all came through clearly. The microphone also sounded crisp when I tested a Skype chat with a co-worker.
0コメント