The magicians handbook cheats
Crypt of Heroes Keys: 1 Silver, 1 Black. Learn the Heal Spell. Grand Feast. Throne Room. Scorpion — Which sign is for the date April 20 to May 20? Bull — Which symbol represents the sign Libra? Scale — Which symbol represents the sign Aries? Siren — What creature has the body of a man but the head of a bull? Minotaur — What is the name of the mythological dog with 3 heads?
I decided to do the Cemetary first! The Cemetary The first few levels were pretty easy to find the hidden objects. I've marked all the hidden objects I've found in pink and any of the special coins and handprints in green. Note, the hidden objects that you need to find won't be the same every time, so you won't be able to just follow the guide for that.
However, a lot of them are similar so you may be able to get help if you get stuck on a certain object. Just look through all the chapters for that particular location for help. The Wizard's Lab Once you find all the objects, you're ready to make the potion to cast your magic spell.
You'll be taken to a puzzle game where you just have to match the ingredients in three or more chains. The more in the chain, the faster the potion bottle will fill up. You can click on the potion bottle to mix up all the ingredients if you've run out of possible chains. When you're done, you've completed chapter 1 are well on your way to becoming a first-class magician.
Hang this one the fridge for mom! Wish I could say the same for my statistics grade Chapter 2: Your First Spell! Now that you have learned the Repel spell, you can move right along to the next. No use dilly dallying! You will have to collect 17 items in this level and the spell you will learn wll help increase the number of reveal spells you can cast on each level.
On this level, you have two places again to visit: The Vault and the Cornfield. The Cornfield The Vault Once you complete those two locations, you will be taken to the second and final type of puzzle you will experience at the end of chapters. This one involves chanting a spell.
You need to find all the word pieces of the spell and click on them and finally cast them. Be careful though because they can be tricky. Some works are in bigger phrases than others. Think back to when those poetry magnets were popular I loved those things I think it's time for a comeback. Chapter 3: Repelling Power Chapter 3 focuses on increasing the strength of your Repel spell. You need to find 25 items and you are able to visit three places in this chapter.
I have chills just thinking about what lurks there. You will need to find 26 items in this chapter and you will be able to visit3 locations. Now onto Chapter 5! At the end of this chapter, you will be able to increase the number of reveal spells you have A super important thing to have later in the game. This time you have to collect 27 items and visit three locations. You learn that a great wizard use to live in Cursed Valley and people used to come from near and far just for the chance to be his apprentice.
In this chapter, you will learn how to cast the illusion spell by finding 34 items at 4 locations! The spot below the door has been highlighted in the screenshot.
To complete this puzzle, you will need to find a way to turn on all of the Tree's Lanterns. The Lanterns have been highlighted in the screenshot.
When you use a Fire spell on an unlit Lantern, the Lantern turns on. And when you use a Fire spell on a lit Lantern, the Lantern turns off. Most of the time, when you use the Fire spell on a Lantern, other Lanterns on the tree are also affected. Your job is to find the patterns of these Lanterns whenever you use a Fire spells on them to somehow get all the Lanterns lit at the same time.
After you light all of the Lanterns, light the Wood with your Fire spell to complete the puzzle. In the screenshot there is a correct way to light all of the Lanterns at once. But this puzzle has also been randomized, so you may not get the desired result. Five of the Lanterns that have been lit in the screenshot have been numbered. If you light the Lanterns in numerical order, you could end up with all of the Lanterns lit. Do not forget to light the Wood once you are finished lighting all of the Lanterns.
Now that you have finished the puzzle, and have been awarded with the Fairy Scroll, go to BlackLore's Cove. After that tutorial, you will still have five more Fairies to rescue. These are five random locations of Fairies that came up. The highlighted objects in the screenshot have been numbered to match the numbers of the clues below. So "Clue 1" will match the object in the picture with a "1" attached to it. Clue 1: On a line between the Crocodile and the Iron there is a weapon, use a Fire spell there to free the fairy!
Clue 2: Start at the Trap and follow it past the Record Player to an edible object; Wind will reveal a fairy! Clue 4: Above the Scale and to the right of the Paddle is an edible object; Fire will free a trapped fairy there! Clue 5: Follow a line starting at the Cheese past the Hat to a piece of headgear; Fire will reveal a fairy! Do not forget the Reveals are there to help you.
After freeing all of the Fairies, Chapter Four will begin. Learn the Petrify Spell. There are 10 misplaced objects in this puzzle this time. The first screenshot has seven, and the second has three.
Drag the objects with red numbers to their matching Blue numbers to return the objects to the proper places. Now that you have the Petrify spell, go over to the Library of Magic for the next puzzle.
Also, follow these step by step instructions as shown in the screenshot. That should conclude Chapter Four. Free six Fairies.
Afterwards head to the Crypt of Heroes. Use your Petrify spell objects highlighted in red, and add them to your inventory. Then use your Wind spell on the torch highlighted in blue to reveal another object which you will need to use your Petrify spell on.
The object is behind the torch's flame. After using your Petrify spell on the object hiding behind the torch, add it to your inventory. Use the same three statues you see highlighted in the screen to place on the scale to the left. Then, use the remaining statues to place on the scale to the right. Remember, it takes a precise combination of statues to make both sides of the scale drop all the way to the floor.
Now that you have been awarded a Fairy scroll, go to the Treasure Cove. There are six Fairies in this room that must be freed before you can move on.
So "Clue 1" will match the object in the picture with a number "1" attached to it. Clue 1: In the area between the Candelabrum, the Pinwheel, and the Magic Lamp there is a sound device marking where Fire will free a trapped fairy!
Clue 2: In the area above the Snake and to the right of the Wise Wizard there is a sound device where Wind will reveal a trapped fairy! Clue 3: In the space between the Watch, the Shield, and the Spyglass there is an object of royalty; Wind will free the fairy there!
Clue 4: On the line between the Music Box and the Green Potion, there is an edible object; if touched by the Wind spell a fairy will be freed! Clue 5: Follow the Puzzle Piece in a straight line past the Beetle and you will find a sound device where Fire will free a fairy! Clue 6: In the area right of the Traffic cone and left of the Panpipe, but above the position of the Snake, there is a light device where Fire will free a fairy! Learn the Heal spell.
In the screenshot, the objects at the bottom of the screen have been numbered with red numbers. And if you look towards the lower half of the screen, you will find blue numbers. Drag the objects with red numbers to the positions of their matching blue numbers to return the objects to the proper places. There are 10 misplaced objects that need to be returned to their proper positions.
In the first screenshot, there are seven of the 10 objects. To find the other three remaining objects, look at the second screenshot. After completing this puzzle, you will be rewarded with the Heal spell.
Next go to the Battlefield. Collect all of the objects you see highlighted in this screenshot. Use the Shovel you picked up earlier to dig holes in the ground.
Doing this will expose the Tree's hidden roots. Use the screenshot to find the spots that need digging. Use your Heal spell on the Tree's roots to revive the tree. Be sure to use the Heal spell on all five exposed roots. Now place the four lanterns in your possession onto the tree in the same exact order as what is shown in the screenshot. That should conclude Chapter six. Free six trapped Fairies. Now use your Heal spell on the parts of the roots which have been highlighted in the screenshot.
Click on the object highlighted in blue to add it to your inventory. The object you just picked up is a Test Tube; you will need it later to feed the Plant. Try moving your wand over the Plant's mouth, and it will try to show you what it wants by showing you its thoughts. Look at the screenshot to see where the Plant's thoughts will show up.
In this screenshot, you can see three different colored Potions that have been highlighted. When you do this, the Test Tube gets a small portion of the Potion you used it on. You can use the Test Tube up to three times consecutively on a Potion before it becomes full.
To empty out a Test Tube, use it on the Plant's mouth. You feed the Plant by using a Test Tube on the mouth of it. After feeding the Plant correctly about five times, the puzzle will be complete. The Plant will want you to combine two different potions at a time to make a unique color, so here is a color guide. After you are finished here, head over to the Throne Room to free the Fairies.
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