Digimon world 3 ps3 download


















Keep doing this until you go through at least 5 screens. When entering the entrance, talk to Guilomon, and he'll say that if you get lost, all you do is go to the right of the screen. Then enter. It may take a while, but eventually, you'll need to go up after about 30 digimon battles and then you should find the Mirage Tower, where the Leader should be. We have no cheats or codes for Digimon World 3 yet. If you have any unlockables please submit them. We have no unlockables for Digimon World 3 yet.

We have no easter eggs for Digimon World 3 yet. We have no glitches for Digimon World 3 yet. Created by: ggctuk5. Read the full guide Created by: coolgreymon. Since , CheatCodes.

To find all the latest cheats, guides, hints and tips, visit CheatCodes. Digimon World 3. Easter eggs. Otherwise, you will just get the local Digimon in the water there. If you cannot land on the yellow, land on the other color blue and you will be confused, You can then try again without fighting.

After you defeat the Sazaku leader in the Amaterasu server, talk to the Pi where Renemon stood in the Asuka server. He will move aside. Then, go to the dock to the Ug lake. At the very top is the Digiegg Of Reliability. You can call Digmon whenever you are at a hole with red dirt around it.

Get the Digi-Egg Of Sincerity. You can now call Submarimon from any dock. The docks are the strange little square things. There are mostly Dolphmon and Gesomon in the Seabeds. Make sure you are at least level 15 before attempting the Seabeds.

When you are playing hide and seek, never leave Kicking Forest or you will not be able to get the boots. From the entrance at the left set of trees, go down. Sometimes it is in the lower section.

Talk to the waitress that is not behind the counter, She will tell you to go to Windy Trail to find the Veemon. Look under the first few trees by X under them.

You will eventually find him. You can get alternate forms to your Digimon's Rookie. The first will be at level 5. Champions seem to grow in levels faster than Rookies. Depending on your tolerances, you will get other forms as well. Champions get their signature attacks at levels 60 to Your best tactic in this battle, as for most single boss fights, is to lead off with a hard-hitting Digimon, preferably with decent defense.

Kotemon, Monmon, and Agumon will all perform well here. A Champion-level Digimon is all you need here. Yes, it's incredibly craptacular now, but hang onto it. We'll turn it into something truly awesome much later in the game. Anyway, after beating down Pharaohmon go back down too the landing, turn east, and drop off to the path below.

Go north through the doorway and wrap around to the west to come out the other side. Seiryu Leader is in the open area just south of the doorway, with some Digimon. When you talk to him he tells you that he doesn't fight the weak. He also says that you'll have to defeat MasterTyrannomon in Tyranno Valley before he'll fight with you. Great, another errand. Tyranno Valley is northeast of Seiryu City. The entrance is in the Kicking Forest, so let's be off. To get out of the Protocol Ruins, jump off the ledge to the south and make your way east and south.

Stopping by Seiryu City on the way to Tyranno Valley for a quick rest and game-saving session would probably be a good idea. When you're all set, we'll pick thinks back up at the Kicking Forest. Climb up it and continue east. Climb the next ladder you find, then go north into Tyranno Valley. Anyway, go north and climb the ladder.

Take the north ladder again. Go west, north across the wooden bridge, west across another bridge, then wind your way north and east along the path until you reach another ladder.

MasterTyrannomon is at the top sitting on a throne. Talk to him to challenge him. MasterTyrannomon uses physical attacks and Master Fire, a Fire-base tech. The problem is, he most likely will do more damage than you will.

High defense and Fire tolerance are definite bonuses here. You might want to use a Spider Web, if you have any, to slow him down a bit. At the very least it'll stop him from getting multiple attacks in a row, and at best it'll give YOU a double attack every now and again.

This fight can be beaten with a Champion-level Digimon and plenty of healing. Like the Old Wand this isn't the greatest weapon in the world, but we'll fix that later, so you'll want to keep it around. For now, though, it's time to go back to Seiryu City and have a showdown with Seiryu Leader. Oh, and make sure you get a TNT Ball from a wandering Triceramon on your way out of the valley if you don't already have one. When you're all set, climb the stairs in Seiryu Tower and go through the south door on the top floor.

Seiryu Leader is alone on the balcony. Talking to him will start a conversation where Junior will show Seiryu Leader the Old Claw you got from MasterTyrannomon, and then the battle is joined. It has around hit points, but doesn't hit TOO hard. Defeat it and he brings out Tyrannomon. Tyrannomon has around hit points and swings his tail at you a lot. His attack is fire-based, so Fire tolerance is a plus. Because the attack has an elemental property to it, Tyrannomon can end up actually hurting you less than Minotarumon.

He was doing around damage a hit to my Kotemon. Seiryu Leader's final Digimon is Apemon. This guy stings a bit more than Tyrannomon, but is vulnerable to Fire, so use those Fire techs! He's also pretty quick, periodically getting two attacks in a row.

You can use a Spider Web if you want to slow him down, but you don't necessarily have to. The Badge is just one of those things that are necessary to progress through the game, and the Silver Ticket lets you train more stuff at Gyms. The kid by the door to the balcony in Seiryu Tower tells you to use the gondola at East Station to get to South Sector. And that, folks, is the end of this chapter.

Our next stop is actually Asuka City. After the obligatory rest and save break, of course. And make sure you have at least BIT to spare. Lucky Mouse, the genius hacker, has appeared.

It seems that he can hack into any program, and Teddy is just dying to meet him. Following Teddy's news, an announcement comes across the server stating that emergency maintenance is being performed on Digimon Online and that the players will not be able to return to the real world during it. Sure that Lucky Mouse had something to do with the announcement, Teddy runs off to find him. You, however, need to continue on to Asuka City. Go down the stairs and through the doorway, then pass through the underwater tunnel to the Cargo Tower.

There's an auction going on, and you're just in time for the main item! Said item is the Divine Barrier, a Patamon-exclusive shield that you can only get at auction.

Say yes and you'll win the item. There are more auctions throughout the game, so returning regularly is a good idea. If you're memory's not all that great, or you can't be bothered to return here after every event, don't worry. I'll let you know when there's another auction going on. In addition to the Cargo Tower auctions, there are two more places you can go if you so choose--the Heavy Armory and the Black Market.

Going straight out the back door gets you to the Heavy Armory, while going up the ladder and out the back up there gets you to the Black Market, where you can get Super Charges HP healing items for BIT each. Take a moment to browse the rather expensive items for sale there.

I highly doubt you can afford to fully outfit your Digimon right now--and to be honest, it's really not worth it--but you are of course welcome to try. After the auction's over it's time to move on with the plot.

Unless, of course, you feel like training up some tolerances at Leomon's Gym. That's always an option now that you have the Silver Ticket. Fair warning. When you're ready to proceed with the plot, head on over to the Kicking Forest.

At the lake cut south to the metal bridge and cross it, then follow the trail east once more. There will be a branch in the path just after it curves south. Continue south along the path, follow it as it winds back west, ignoring the ladder down that you'll see as you pass. Cross a wooden bridge and enter the building. My Renamon, in the guise of Stingmon, leveled every last one of Tami's Digimon.

Leave her and approach the console to the south. Junior will wonder where everyone is. It turns out that the system is automated, and you need a Blue Card to ride the gondola to South Sector. In order to get one, you have to find a Digimon born from a Blue Card. Junior thinks that's Guilmon. It seems to me that there was a Guilmon in Asuka City. Let's go check it out. He says his name is Keith, and that you'd better remember his name. Just a little creepy.

Anyway, he says he's gonna win the tournament, he claims, and he wants to battle with you. No, you don't get a choice. Fortunately it's his most most powerful Digimon--nothing else he has even comes close.

He may pull a Digimon out if it gets injured, but since it doesn't heal on the sidelines it hardly matters much. If that doesn't KO it outright, it will definitely hurt it a hell of a lot. The cocky bastard leaves and you're free to continue on into the city. He'll say that you're doing well. Talk to him again and he'll want to see just how far you've dome, causing a Digimon Battle to ensue.

He will follow it up with another Kuwagamon, this one a bluish- green color like the color of th emore powerful Yanmamon. Not that it's a challenge.

The second Kuwagamon is dispatched almost as easily as the first. Of course, you can probably expect an easy battle given the reward for it. You now have two choices.

You can scour the city for him, or you can trust me when I tell you tha Guilmon is at the Inn, on the second floor in one of the top bunks. Either way you go, you will eventually end up at the Inn. Guilmon tells you that he doesn't have the Blue Card, but that his cousin does, and he's on his way to Seiryu City. Said cousin is hungry, however, and may stop somewhere to eat. Time to backtrack to Seiryu City. On the way, though, let's take a peek inside the one place to stop and rest between here and there--namely the Inn in the East Wire Forest.

That would have been too convenient, I guess. The one who does is in Seiryu City, according to this guy. Well, what are you waiting for? Get going! He's Tricky Guilmon, and he hands over the card when you talk to him. SOmething about this doesn't feel right Junior stands around confused for a minute, then realizes that Tricky Guilmon gave him the 8lue Card, not the Blue Card. Yes, Junior, you've been had. The funny thing is, the item shows up in your inventory as the 8lue Card, but even if you check and notice the descrepancy you can't do anything about it.

Screwy, ain't it? Let's go have a This one tells you that Tricky Guilmon just left town. He likes it underground, so he's probably hiding in a basement with lots of ghosts.

There's one place that fits the description perfectly--the basement of the Forest Inn. Talk to him and he;ll give you the real Blue Card. If you check your inventory it's listed under Important Items you'll see that he did indeed give you the real thing this time.

It would be a good idea to rest up and save here before returning to East Station. There's a rather nasty boss battle coming up, and you won't have another chance to set things up. WHen you're satisfied, go tot he terminal and register your account with the real Blue Card. After registration is complete, Junior automatically boards the gondola.

Junior's a bit confused, then a warning message flashes across and an earthquake hits. Bulbmon falls down onto the track and attacks you. Quite possibly harder than any other boss you've fought thus far. Luckily he takes damage almost as heavily as he dishes it out. On top of that, he is fully capable of getting two attacks in a row. Use tech attacks keyed to the strengths of your partner Digimon i. When you get Bulbmon down into critical status for hit points, he'll escape.

Go back inside and challenge Tamer Andy, the Server Champ. He's standing there next to his groupie. His Tuskmon, sadly, is much the same story. Both Digimon are easily dispatched. If you're lucky you'll get a Counter Crest from the battle, as Tuskmon can drop them.

If not, you'll have ample opportunity to get one later. They can use Confuse Gas, which changes your command list in battle into something If you happen to pick the right one, your Digimon will attack. If not, he'll goof off. The problem is that you have no way of knowing which choice will result in an attack.

Go south to find Tamer George, who is very willing to Digimon Battle you. Why, I have no idea. But he does. Thundermon isn't much of a problem. He like tossing off Thunder Gemini, but if you have decent enough Thunder tolerance it won't do much.

Vademon is a whole other story. He can put your Digimon to sleep with his normal attack, leaving you no choice but to use an item or tag out. Or run, of course, but why would you want to do that? Just keep tagging your Digimon in and out until someone wakes up and doesn't get put back to sleep.

You'll be at Bulk Bridge. She wants to show you her Digimon kung-fu style. DemiDevimon goes down really easily, and Bakemon's not far behind. If you're lucky you might even score a Dark Power 1 accessory from the fight. Follow the sandbar southeast to find a chest containig Tin Mail.

Now backtrack and cross the small wooden bridge going southwest, then curve around northwest, following the sandbar. Enter the next area via the plank bridge going northwest.

Feel free to enter the Shaman House. Junior will get spooked and leave. Don't worry about it. Resting and saving your game at the Inn the Guardromon is up a ladder in the western corner of the Inn is probably a very good idea. When you're all done here wow--an area with no Digimon Battles!

Continue south across the sandbar until, and exit to the next area, the Jungle Grave. You can't handle him without an Ultimate-level Digimon. Go south, and turn west onto the wooden bridges. At the first sandbar go south. At the next one cross the western bridge to get to a dock of sorts, then continue south along the estern plank bridge. This leads you to another sandbar with one other bridge leading off of it.

Take said bridge to the next sandbar and follow it until you run into an archway with a Digimon blocking the way. This is Zanbamon, and he refuses to let you pass. He decides to let you through if you beat him, but he doesn't believe that will ever happen. We've heard that before. Junior sure is confident.

There is no way to beat him here. You can, however, find and challenge him much later on. Zanbamon's first attack will send your Digimon fleeing the field. Looks like that way's right out Go back to Tranquil Swamp for some answers. She tells you that everyone is annoyed by Zanbamon, and that Sepikmon in Shaman House should be able to do something about it.

She hasn't seen Sepikmon in a while, but that won's stop us, will it? Go take a peek inside Shaman House. Inside the Voice that scared you away earlier tries to do so again.

This time, however, Junior figures out that it's just Sepikmon. He'll tell you how to beat Zanbamon, but first you have to retrieve his precious mask. Nobody can see him if he doesn't have it. He mentions having it when he was with Baronmon, and then Junior leaves the house. It's time to look for clues, and there just happens to be one waiting for you in Bulk Swamp. Talk to her, and she'll tell you that she saw a Digimon with an amazing face in East Sector, and that she thinks it was Baronmon.

Well, then, it's back to East Sector we go, via the gonola. Specifically Seiryu City. There's another auction you can access now, too. It might be a good idea to go back to Asuka City for it, as the auctions are only limited-time things. If you get too far in the game you'll miss your chance for a given item. He tells you that Baronmon isn't here, but that he likes forests and ruins. If that isn't blatant I don't know what is. Off to the Protocol Ruins we go. This time we get to explore the other half of the dungeon, not that it's all that big.

From the entrance, take the west path and turn west at each of the three intersections you come across. This will take you to a laddder, which you need to climb. You'll find Baronmon at the top.

Talking to him reveals that Sepikmon had his mask when he was with Baronmon, but that last Baronmon heard he was at Asuka City. That doesn't sound right at all--let's check it out. Other transgressions include dropping banana peels all over, telling Guilmon that Jack went back to the real world, and stealing candy and cards from people. The problem is that, while he's here, there isn't any sign of him. To find Sepikmon we actually have to go just outside to Asuka Bridge.

Talk to him and he says that he found his mask. He also doen't offer you any help in defeating Zanbamon because he was the one who found his mask.

That sucks. Go back inside the city. He'll tell you that he heard Sepikmon ran towards Divermon Lake. He's also embarased that he and Sepikmon are the same type of Digimon. Let's follow the punk. To the lake! Go through them to the path beyond and talk to the guy standing at the end of it. This is Nick. After a quick rant about manners he tells you that he found this huge gaudy shield, and that Etemon came and claimed it--without even saying thank you!

Suddenly things are starting to make sense. It's time to go back to Asuka City and have a talk with that Etemon. Junior questions him about Sepikmon's mask, but Etemon gets defensive, deines knowing anything about it, and disappears into the underground path. Follow him in and take the path all the way around to the sewers, where you'll find Etemon. Walk up and poke him. He'll call you a rash that doesn't go away, but he'll hand over the Sepik Mask.

Let's go return it to its rightful owner. You get a heartfelt thanks, but it seems that Sepikmon is a little bashful about getting dressed in front of people. Junior turns away, and Sepikmon drops down from the ceiling wearing a paper bag! I guess in a pinch it's as good as anything Sepikmon, happy to have his mask back, gives you the Smelly Herb with which to deal with Zanbamon.

Time to go deal with that sword-wielding ruffian. Junior says that he's going to go through this time, but Zanbamon scoffs. Then Junior pulls the Smelly Herb. Zanbamon runs off, giving you access to the rest of the Jungle Grave and a clear shot to the other side of the area. In the second part of the Jungle Grave you will encounter Bakemon and DemiDevimon almost exclusively. Pass through the archway and follow the winding path to an open area. Cross the wooden bridge to the east, then follow the sandbar east and north.

At the kickable trees turn west. Follow the path around through the archway and to the exit of the Jungle Grave. Cross the first two bridges going west to get to a strip of land running north.

Follow it to another westbound bridge, which you should cross. Follow the bank north to the end, and take the bridge there eastward. Turn north along the bridge lined with lanterns and enter Suzaku City.

Suzaku Hall is to the northwest past the Inn, the Armory is north of the entrance, and all the other shops and whatnot are to the east. As you approach the Inn, you're stopped by a woman, who introduces herself as Lisa. She quizzes you about a cute green Digimon, decides that it has to be Ogremon, and leaves. Go ahead and enter the Inn to rest and save your game. When you're ready, just walk into Suzaku Hall, climb the ladder in the back, and talk to Suzaku Leader.

If you have an Ultimate-level Digimon--which, by now, you most likely do--this battle is a breeze. Having an element Power accessory equipped for a little extra damage isn't a bad idea. Geckomon was practically bleeding Ice Power 1s for me. RedVegiemon can take a couple of hits, but doesn't deal anymore damage than, say, Seiryu Leader's Digimon.

ShogunGekomon hits the hardest of the three, and has a few more hit points than RedVegiemon, but it should still go down in a couple of hits. She then tells you that the only way to get to West Sector, where the Byakko Leader is located, is by calling Submarimon. This in turn requires the Digi-Egg of Serenity. You have to ask around South Sector for it. I smell another errand-running treasure hunt coming When you leave Suzaku Hall you run into Kail. You're automatically whisked away to the Administration Center's Main Lobby.

Unfortunately, there are still no details. Then a Game Master steps out onto the balcony overhead to make an announcement. It turns out that the maintenance to the Matrix Chamber is going to take a little more time. Also in typical fashion the announcement really doesn't say much of anything, and some of the players are a little put off by the lack of substance. Junior wonders if Lucky Mouse is to blame for the server problems.

Kail has an interesting reaction when Junior mentions Lucky Mouse, and Junior tells her that Teddy mentioned him. Kail wonders if Teddy is looking for something at the Administration Center. She suggests we go look for Teddy, as there is something she wants to ask him. Junior and Kail try to enter the Admin Center but are refused entrance.

Junior's convinced that there's some way to get in, so Kail suggests that they split up to try and find something out. If you want the shield, you need to get it now. Take this little tidbit back to Kail and she'll mention the old couple who were looking for a way to become Digimon. Let's see what they have to say. Sure enough, when you go to talk to the two old people you'll see a pink and a blue Agumon. Grandma Beth says that they got the Agumon suits from Etemon.

I wonder if he'll give US something like that. The last time we saw Etemon was in the Sewers, so let's go there. In Etemon's place is Mischevious Mat. He seems a little He says that when he got there the place was empty. Kail is now in the Main Lobby. Go talk to her and she'll berate you like the fool you are and tell you to go back to that guy--he's the Digimon Suit person, and was disguising himself with an Etemon suit up till now.

Go back and talk to Mat. Now that Junior has seen through his little Etemon prank, Mat gives him a pair of Agumon suits--in return for Junior's silence, of course.

Go meet Kail in the Underground Path at the top of the ladder. You'll both change into the Agumon Suits and the scene will switch to the Main Lobby, where Kail will tell Junior that she's going on ahead and then disappears through the door.

Follow her path into the Admin Center. The guard, of course, believes him, and you're in! Head west, up the two flights of stairs, and through the door. On the second floor, just head straight north up the stairs.

At the top turn west and follow the walkway to Kail. Approaching her starts a conversation. Neither of Kail nor Junior have had any luck locating Teddy. Kail has a feeling that Teddy's in the room just beyond her, so you both go through the door.

It just so happens that the Game Master's in this room, so you both hide behind a statue and listen. The Game Master a tad wound up because they can't proceed with their plans, whatever those may be.

There's talk of trying to find someone. You might have been able to hear something really juicy, but at that moment a guard walks in and sees you and Kail. The two of you are unmasked and get to have a little talk with the Game Master. It seems that she is looking for Teddy too, and thinks that Lucky Mouse might be holding him hostage. Lucky Mouse, according to GM, is an awful man who is trying to destroy Digimon Online, and he's the reason for the system problems. Junior's a bit outraged at this, but Kail remains silent.

Kail seems a bit disturbed and runs off. Now that we have another reason to go to West Sector, let's see about actually getting there. That means going back to South Sector to dig up some information--in this case our quest will take us to Phoenix Bay. However, now you can start acquiring the partners you didn't start with because they were in different packs.

The DRI Agents are out in force! Oh, and there should be some more Tamer Battles open to you. A Brief Interlude Before we continue our quest in earnest it would be a very good idea to take some time and gather what extra partners you can right now. The process is actually pretty simple. Each partner has a corresponding DRI Agent. The Agent will thank you and give you another partner. It should be noted that when you talk to the DRI Agent the first time, the combined level of all the Digimon in your party must be in a certain range.

I'll run right down the list of DRI Agents you can access at this point. Obviously you should skip the DRI Agents of the partners you stared with, so you should read the whole section before deciding where to go. I've also included extra Tamer Battles you ought to have access to now assuming your Charisma is high enough, of course.

Go up the path towards Plug Cape and climb the ladder to reach the roof. You can't get it quite yet, but at least the quest is in motion. He can be found by the dock. Get there by following the stone path south and east until it gives way to a dirt path, which in turn leads to toe dock. We'll be able to get to MagnaAngemon at about the same time we can go find Taomon.

So not just yet. You should be able to make short work of her Rookies, and even Dokugumon shouldn't take more than an attack or two at this point. Just attack, and rake in th easy EXP. With any luck Robert will swap out another Digimon for him, letting you get a free attack.

If you've got a decently strong Ultimate with a good weapon in other words, something from the Heavy Armory in Asuka City you should be able to one-shot the annoying thing, thus removing any threat Robert may have posed. This time after the second ladder turn east. Cross the wooden bridge and turn south to find DRI Johann. Luckily he's not exactly hard to find. Go southeast from the station, past the cocky tamer you fought earlier. This time go west at the wooden bridge instead of south.

MetalGreymon is there waiting. Talk to him and he'll tell you that he can't just hand over the DDNA--you have to win it from him. It looks like we have to do this the hard way. Yes, if he hits you it's gonna sting. Yes, he even has the Giga Destroyer.



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